Elephant stomp4/1/2023 ![]() I have hit the FAQ, good luck on the FAQ.īTW, I’m not sure what you mean by: “and provokes from all threatening W.”Įlephant stomp aside people make the whole charge over run thing confusing by trying to read more into it than it sshould. Our PCs pretty much don’t use any of these feats or use any mounted characters except for the usual casual riding, since these rules and mounted combat rules are too complicated. If P succeeds by 4 or less, then P overruns, but you shouldn’t really say that the Charge actions fails since the intention was to overrun in the first place. I’m not sure if “you can” mean “you may”.Įlephant Stomp however is an exception because it is an Immediate that you may use If P succeeds by 5 or more. Although I might be wrong since the rules on Overrun says “you can attempt to overrun your target”. So If P fails against T, then P can’t makes a +2 attack against T. If you declare that you will overrun W and T and use Elephant Stomp (if you may) on T then you can’t change your actions. I have bolded two parts that might be wrong.īefore your PS do something he/she must declare his/her action. P chooses to Elephant Stomp as an Immediate attack and doesn't Overrun.Ĭharge Through appears to allow you to Overrun a second creature in the way, since you can Overrun one target already.Įlephant Stomp combined with a Charge allows an Immediate attack in addition to the attack at the end of the Charge. If P succeeds by 4 or less, then P overruns and Charge actions fails. If P fails, then P makes a +2 attack against T. P makes an Overrun of T "as part of a charge." If P succeeds by 5, W is prone and provokes from all threatening W. If P fails, the Charge action fails and P is done. P has Greater Overrun, Elephant Stomp, and Charge Through ![]() Situation (P = character, W = enemy in the way, T = target) If the overrun is unsuccessful, the charge ends in the space directly in front of that creature.īenefit: When you overrun an opponent and your maneuver check exceeds your opponent's CMD by 5 or more, instead of moving through your opponent's space and knocking her prone, you may stop in the space directly in front of the opponent (or the nearest adjacent space) and make one attack with an unarmed strike or a natural weapon against that opponent as an immediate action. If you successfully overrun that creature, you can complete the charge. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.īenefit: When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. ![]() You can only overrun an opponent who is no more than one size category larger than you. As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. ![]()
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